Name
the following.
1. The person who coined the term “augmented reality” Answer: Caudell &
Mizell.
2. Scientist who developed the AR system used by US Air
Force. Answer: Louis
Rosenberg.
3. First video game based on AR developed in 2000. Answer: ARQuake.
4. Stereoscopic Visual Simulator developed in 1939 1938.
Answer: Charles
Wheatstone FRS
5. VR technology developed by Morton Heilig in 1950s. Answer:
In the mid
1950s cinematographer Morton Heilig developed the Sensorama (patented 1962) which was an arcade-style
theatre cabinet that would stimulate all the senses, not just sight and sound.
It featured stereo speakers, a stereoscopic 3D display, fans, smell generators
and a vibrating chair.
EXERCISES
A.
Tick the correct answers.
1. In Augmented Reality, which of the following elements
are superimposed on the real-world background?
a. Virtual b. real c. None of these
Answer: ( c ). None of these
2. Which is the most popularly used equipment in VR?
a. Headset b. microphone
c. stereoscope
Answer: ( a). Headset
3. Which of the following is a type of virtual reality?
a. Marker-less
b. Collaborative c.
Markers Based
Answer: ( b ). Collaborative
4. Which of the following can be used to diagnose and
treat psychological conditions?
a. Augmented Reality
b. Virtual Games
c. Virtual Reality
Answer: ( c ). Virtual Reality
5. Which of the following is defined as an umbrella that brings
all three immersive technologies together under one term?
a. Virtual Reality
b. Extended Reality
c. Mixed Reality
Answer: ( b ). Extended Reality
B.
Fill in the blanks
1. The term augmented reality was coined by Caudell.
2. The comparatively affordable version of AR introduced
by Microsoft in 2015 is called design Holoens.
3. A heads-up display is using to train fighter pilots.
4. The Mixed & Extended
reality is quite engaging but can isolate the user from the outside world.
5. You play a game of tennis against your friends on a
Virtual Tennis Court using collaborative VR.
C.
Write T for True and F for False.
1.
Augmented
Reality can be used to create a digital simulation. T
2.
AR and
VR technologies are used in gaming only. F
3.
The AR
enabled phones have a CPU for processing the information. T
4.
Motion
tracking monitors a user’s head position and orientation. T
5. Overuse of AR and VR can affect the ability of a human
beings to distinguish between virtual and real sensations. T
D.
Answer The following questions.
1. Which technologies are used to create VR
experiences? Explain briefly.
Answer: In Augmented Reality, the computer
uses sensors and algorithms to determine the position and orientation of a
camera. AR technology then renders the 3D graphics as they would appear from
the viewpoint of the camera, superimposing the computer-generated images over a
user's view of the real world.
2.
What are the different type of Augmented Reality?
Answer: There are different types of Augmented Reality are as
following:
·
Marker-based
AR
·
Marker-less
AR
·
AR
based on Projection
·
AR
based on Superimposition
3.
Name any five applications of Virtual Reality.
Answer: There are various areas where we can experience VR, Some
of them are below.
a. Education
b. Travel and Tourism
c. Healthcare Facilities
d. Space Projects
e. Military Training
4.
Differentiate between Augmented Reality and Virtual Reality.
Answer:
Augmented Reality |
Virtual Reality |
a. It makes changes in the real-world. b. The user can see and feel the real-world with virtual elements. c. It is generally used with help of a mobile phone screen. d. The vision is limited to the screen of the device. |
a. It replaces the real-world. b. The user is out of the real-world and focuses only on the virtual
world. c. The user is transferred to a virtual environment. d. It is generally used with help of a head-mounted display. e. The vision is completely off the real-world. |
5.
How does VR work? Explain in brief.
Answer: Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds.
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